3D Art
Props and cosmetics built for Apocalypse Rising 2, designed around the live game's art style and performance budget.
Overview
Almost every asset on this page has shipped to Apocalypse Rising 2, a game with over 200 million visits.
I handle each item's entire pipeline, from concept through modeling and texturing to in-game implementation. That includes every component an item needs to function: loot models, item models, ViewportFrame inventory icons and data scripts.
Project overview
- Game
- Apocalypse Rising 2
- Status
- Live, 200M+ visits
- Scope
- Props, cosmetics, gameplay items
- Pipeline
- Concept, production, implementation
AR2 — Base Building Update
Props for Apocalypse Rising 2's upcoming base building update. Each asset is designed to communicate its gameplay purpose at a glance, while staying within a deliberate low-poly, flat-color style. Every piece was built to be as lightweight as possible, with low triangle and instance counts, vertex color and shared texture atlases.
AR2 — Cosmetics
Over my time on Apocalypse Rising 2, I've created dozens of player cosmetics, unlocked through regular gameplay or direct purchase. They share a deliberate low-poly style and are built with performance in mind: few texture maps, a 512px maximum, and minimal instance counts. Vests, belts and backpacks are flat-colored with vertex color and no textures, while hats and accessories use textures, some with full PBR.
AR2 — Gameplay Items
Pickups and consumables for Apocalypse Rising 2: food and drinks, medical supplies, keys and keycards, throwables, melee weapons, backpacks and seasonal event items. Items this small are mostly seen on the ground or in a player's hands, so each one is built around a clear silhouette and bold color blocking that keeps it readable at a distance. I also designed all of the label and packaging graphics.






